I preferred the graphics in the first version though. The gems are too visually distracting and don't really fit with the tech feel of the rest of the game. Very fun though. I would try expanding on the gimmicks and adding other things (walls, moving obstacles, etc.) Right now you have a neat engine for a timed, collection based mouse avoider, you can definitely expand on this.
Another roller coaster game?
The concept of winning a daily on the THIRD submission of an identical re-skinned game, sort of baffles me. Especially when the other identical version didn't do as well...
Regardless of that... not bad. Neat concept. Might have been worth building on a little though...
Solid concept with a very fitting art style. Definitely worth continuing.
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